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Having reviewed the game on the Playstation 5, graphically the art style lends itself to the rise in fidelity impressively. Brimming with life, the art style oozes personality.
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The art style is best described as fairytale, each level could be taken out of a Disney film. The use of colour to bring character and showcase emotion is especially impressive, it compliments the ongoing narrative perfectly. The art style of Maquette is simply stunning, inviting the player into this wondrous world. Graphics and Audio: Emotions Colourised and Vocalised This backfired for me, as I felt eager to reach the conclusion of the story however the final puzzles felt like an annoying roadblock rather than a part of the narrative. At times feeling like they are artificially extending the length of the game. After Chapter 4, the puzzles change drastically and these endgame puzzles lose part of the magic that make the beginning of the game so memorable. However, this frustration became more common during the second half of this game. Whilst at times this can be frustrating, the solution often warrants the pace change. The player is able to make large amounts of progress quickly, before becoming stumped for a longer period. The game has a wonderful way of snowballing its puzzles. Here, a key from a previous puzzle has been resized to be used as a bridge. Truly the player, rather than utilising a puzzle box, is inside of the puzzle box itself. Maquette acts as a representation of a persons memories and as such, not everything happens in order. These changes range from sound design to colour, or entire sections of the map. This simple mechanic adds a sense of wonder to the vibrant world, every action the player takes effects the physics of the map. This charming concept at first may appear simple, but the majority of the puzzles are clever and thought-out, with the exception of a few movement based puzzles that felt random and clunky.įor example, the player finds a ticket stub for entry to the fairground but it is far too large. Gameplay: Size MattersĪs a puzzle game, it excels at utilising its core mechanic, which is based around using a model of the map to resize objects. Voice acting is crucial with this type of story-driven game and the duo bring Michael and Kenzie to life with an emotional resonance that lasts long after the credits have rolled. These high-budget actors may appear surprising to find in an indie game such as this, but the decision pays off. The narrative boasts stellar voice-acting from real-life couple Bryce Dallas Howard and Seth Gabel.
#Maquette game ps5 full
The world of Maquette is full of locations from the couples past
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I was floored at how neatly woven the narrative and gameplay were, one could not be half as effective without the other. What begins as a simple love story, slowly evolves into a powerful message about living in the past. As the player learns who Michael and Kenzie are, it is difficult to not become invested in their relationship, the depth and power of the story-telling leads to an emotional conclusion that feels earned.
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The narrative and world of Maquette are built to make you fall in love with the game within the first few hours, and that is when this game is at its best. The story is a thoughtful exploration of love and all of its blemishes. The strength of Maquette’s narrative is in being experienced. The narrative supports the game length, working hand in hand to achieve a fine balance between thought-provoking gameplay and emotional set-pieces. Maquette is a 4-8 hour puzzle game that is best played in a couple of sittings. Player and protagonist become intertwined. The power of Maquette is that it draws out your memories and aligns them with Michael or Kenzie’s. Truthfully, whilst playing I found myself reminiscing about previous relationships. Graceful Decay aims to transport the player into this whirlwind romance and hopes to stir player emotion along the way. 3) Graphics and Audio: Emotions Colourised and Vocalised Story: Painstakingly SculptedĪt the core of Maquette is a story about quantifying love.
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